Screamer Rally, Unlike Previous versions in the Screamer series, is based entirely around rallying. Some people really seem to know what they're doing when it comes to nomenclature, don't they? But although it's a rally game, complete with all the sideways-cornering, scenery-battering thrills the name promises, it's still very much an arcade game.
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News entries 1998
Patches added in 1997
DECEMBER '97
changes december, 23rd
For more information about this patch, please read the informationprovided by Microsoft's gaming department.
changes december, 21st
Macintosh patches
PC patches
This patch is only intended for Funsoft's budget re-release of the game!
This patch requires version 1.02.002 or later and obviously seems to be a beta.
This patch should make the game more stable in network games and less crash frequent and also fixes trashed colour paletteson some graphic cards.
changes december, 20th
Macintosh patches
This patch requires version 1.12 or later already installed.
PC patches
This patch requires version 1.12 or later already installed.
This patch mostly adds support for MMX processors.
changes december, 19th
Macintosh updates
PC updates
For english release only...
This is the eagerly awaited 3DFX patch, so the game's graphics are finallyon par with the rest of the game.
For the french release only.
For the german release only.
I suppose this patch allows the game to run flawlessly under Windows95, Gremlin did notprovide any information whatsoever about the patch.
changes december, 15th
Today i started working on a frames based concept for my pages. The good news: frames certainly make the site look more appealing and easier tobrowse. The even better news: You will be able to choose between frames and no-frames. My semi-finished frames design is available for thosewho want to try it for flaws at NEW ART.
changes december, 14th
You can find out more about this project on Nova's homepage .
changes december, 12th
Macintosh patches
PC patches
* now detects available memeory based on physical RAM & swap file space
* fixes 'Error: Could not initialize VESA 15 bit 640x480 mode'
* fixes crash during dialog with a vermai
* fixes other random crashes
* adds support for users without any soundcard
* fixes catapult misdirectioning
* added 3 new multiplayer deathmatch level
* added kills tally for multiplayer
This is a german release. I haven't seen anyone pick up the internationalrights yet - unfortunately since it seems to be a very good hexbased wargame.
* adds full saving in hexagonal mode with ability to reload during campaign
* objects found during a hero mission will be included in a campaign
* a couple of design & cosmetic changes
* game stability improved
* objects found during a hero mission will be included in a campaign
* a couple of design & cosmetic changes
* game stability improved
* addresses disappearing trophy presenter disappearing bug
* fixes bugs in multiplayer
* optimizes memory usage of the game
changes december, 10th
Just for the record:
1348 PC patches are listed now
164 Mac patches are listed now
10 Amiga patches are listed now (soon about 100% more)
1348 PC patches are listed now
164 Mac patches are listed now
10 Amiga patches are listed now (soon about 100% more)
This patch brings support for Direct3D compatible cards (e.g. Matrox Mystique, 3DFX, Rendition)and returns force feedback support to those users already using version 1.081 beta.
This patch came originally with a japanese installer, but the filesapply for any release - so don't worry if you got the file from Operation 3DFXor Adrenaline Vault and wondered what to do with it. It fixesproblems users were experiencing in modemplay.
This patch adds 3D support (as seen in Screamer Rally by now) to Screamer IIand should work in for localized versions as well (e.g. 'Bleifuss II').
Adds support for 3D cards compatible with Direct3D. It should look verymuch like the old arcade version by now.
changes december, 8th
Here are the results:
All browsers were set to defaults , only caching was turned off.Screen resolution was set to 1024x768 as was requested on my page.
All browsers were set to defaults , only caching was turned off.Screen resolution was set to 1024x768 as was requested on my page.
* Netscape 3 :
- - Awfully big fonts per default, needs to be reduced quite a bit
- red border around logo
- every page loads successfully
- Java applets etc. work
- building up pages is a bit slow and seems to hang sometimes...
* Internet Explorer 3 :
- - Fonts appear to be smaller, but this has to be an optical trick
- red borner around logo
- crashs/locks up when trying to list full listing of all PC patches
- very slow in loading pages
* Opera 3.0 (beta 9) :
- - Fonts appear to be smaller than in Netscape 3
- red border around logo
- loads up pages very fast
- every page loads successfully
- Java applets do not seem to work
- tables have the wrong size, some colours are wrong
* Netscape 4 :
- - same look & feel as with Netscape 3
- seemed to be a lot slower than Netscape 3 when loading pages.
- red border around logo
- pages load succuessfully, Java works
* Internet Explorer 4 :
- Who at Microsoft had the glorious idea that you need AdministratorPriviledges to install IE4?! Not enough that you couldn't download the fullversion from any page, i couldn't even install it on my NT machine.I have only NT or Unix machines to access the Internet, so i won't be ableto test IE4 - and i don't feel like i want to anymore...
* NCSA Mosaic
- - colours are off, no support for JPEG
- No Frames, no Tables
- everything looks wrong, only what's new page is useable
* Lynx
- - very good for a quick look on what's new
- limited tables support in Lynx 2.6 and later
- not useful if i'm going to use Frames soon
* other browsers
- I just don't recommend them - try to upgrade or choose one of thestill supported browsers available on the market.
Overall:
Netscape 3.0 or higher still seems to be the browser of choice whenaccessing the web (and only the web, it is really a crappy programm onceyou want to use archie or ftp or even gopher!), but once the guys creatingOpera have sorted out the bugs it is definitely a browser to switch to.I'll probably make it my recommended browser once a Linux version isavailable - there can't be anything more unstable than Netscape 3 (exceptNetscape 4), it crashes almost on an hourly basis for me -> that means24 times a day or worse. Oh, and i need to redo my logo... :)
Links:
Netscape 4
Internet Explorer 4
Opera 2.12 or 3.0
Netscape 4
Internet Explorer 4
Opera 2.12 or 3.0
only for cards with at least 4MB Video RAM.
prevents the game from crashing under Windows NT 4.0
This fix is only intended for bundles shipping with Gateway 2000 computers, Matrox m3D or Apocalypse 3Dx bundles.
new in this version:
. DirectX 5.0 enhanced
. AGP compatible
. Riva 128 compatibility
. Diamond Viper 330 compatibility
. New memory management, to reduce the swapping in 16mb machine
changes december, 7th
removals
- - American Laser Games
- Bloodlust Software
- Dark Unicorn Productions
- Data East
- Digi4Fun & Digi4Fun Lichtenstein
- Firestorm
- GTE Entertainment
- Hipnotic Interactive
- Magnet Interactive Group, Inc.
- ReadySoft Inc.
- 7th Level
- VictorMaxx Technologies, Inc.
Macintosh patches
PC patches
for australian release only
Will prevent the game from crashing on anything faster than a Pentium 166.
changes december, 5th
Sweden : Swedish University Network
Israel : Games Domain Israel
UK : SunSITE Northern Europe
South Africa : Games Domain South Africa
changes december, 4th
Macintosh patches
This patch is for Motorola 68k based Mac's - not for PowerPC's.
This patch is for PowerPC's only.
PC patches
This game is also sold under the name Overboard!.
This patch fixes the constant CD access problem some users were experiencing.
Thanks to Frans P. de Vries from 3D Action Gamers' Archive for the last couple of patches.
changes december, 1st
The european version doesn't require this fix since it has already beenupgrade to version 1.1
This patch should also work with the german and italian release of thisgame. Surely with others as well...
NOVEMBER '97
changes november, 27th
Videologic only mentions Apocalypse cards, but this seems to be a generic PowerVR fix and therefore mightwork even on a Matrox m3D card.
adds Santa Claus and his reindeers to the game
changes november, 26th
WARNING!!!
Most of these patches are BIG.
This is for the german release of Ignition.
for Comanche CD or Comanche Maximum Overkill only.
F-16 Fighting Falcon is the original UK title for Interactive Magic's iF-16 so it'll be listed here under that name.
This is for the french release of Ignition.
...quite a few other patches went obsolete and space @ cdrom.com is running low again *sigh*
changes november, 22nd
This patch seems to be multilanguage since the patches available atbluebyte.com & bluebyte.de for the US and german version seem to be exactly thesame. I'll list them as one patch until further notification.
- fixes Network error in which cannon towers appeared instead of thedesired Extras
Well, this patch is a bit odd. The included readme says it is 1.04, whilethe filename they choose suggest it's a beta andSierra's website still lists 1.02 as being the latest version. Again i needsomeone to verify this.
changes november, 21st
Macintosh patches
PC patches
- Fixes a v1.13 bug that incorrectly introduced the Spitfire IX in 1939.
- Added new units to Order of Battle files and corrected typos
- Better objective placement in campaign games
changes november, 20th
This is of course a german only release.
This is only for the german release, not the UK release by Europress Software.
See above.
This patch requires GLQuake already installed and will only work if you got the europeandistribution. The previously added patch was only for the US release and will fail to update a european copy.To determine which version you need, press the ~ key. This will pull down the console.If your console has no text on it, you need the US patch.
Just to clarify things: Filedates are from 28th february 1996 , so only if your smarines.exe is older than that, you might needthis patch.
changes november, 19th
Macintosh patches
PC patches
This is the german release of Ignition.
This is the french release of Ignition.
- Black Vise and The Rack no longer do double damage.
- Cards such as Zombie Master no longer give their effect when only inthe spell chain.
- Kismet properly lets you target either player.
- Several artifacts with continuous effects disable when tapped. Theseinclude Howling Mine, Soul Net and others.
- Fast effects response is no longer allowed for the activation of BlackLotus.
- City of Brass no longer orphans its one point of damage uponactivation.
- Contract from Below allows user to select order in which cards in handare discarded.
- Fastbond properly handles more than one Fastbond in play. Fastbondalso now recognizes lands being put into play by means other thanbeing placed from the hand (Untamed Wilds).
- Nevinyyral's Disk no longer taps if you cancel activation.
- Argothian Pixies and Argothian Treefolk are no longer immune to someinstances of direct damage.
- Disenchanting an Animate Artifact that was cast on an artifactcreature no longer removes the creature state from the artifactcreature.
- Farmstead now recognizes the additional cost imposed by Gloom.
- Serendib Djinn is correctly now a flying creature.
changes november, 17th
Also i'm getting more and more into a counter frenzy. So don't worry if Iadd a few more counters on my main page - they will eventually get removedover time. So far the best i've found is Nedstat, closely followed byWebtracker - if all you are interested in statistics. If you want ratingsand 'compete' in a chart, go for Webside Story.
Here are the Links:
Here are the Links:
changes november, 16th
changes november, 15th
Macintosh patches
PC patches
changes november, 13th
changes november, 12th
cdrom.com is full again, so i will have to wait for them to clean up
space for me. Besides - NEVER USE STATIC LINKS in your list for a site!
ftp.cdrom.com:/.12/dresden/games/patches might lead you to nowhere
by tomorrow while ftp.cdrom.com:/pub/dresden/games/patches will always
lead you to the exact location. :)
New entries today are only on my incoming drive here in Dresden and
will only show up on this page until i was able to upload them to
cdrom.com
This patch is multilingual and supports french, german & english versions.
changes november, 11th
Just click on a patch link in the download area and if a description file
is available it will offer you to download and read it first in the download
box. Well, this has been available for a few days now, but since a few people
asked for it, I thought it was time to announce it anyway. 8^)
adds better mouse control
read for information about fixes this description
changes november, 10th
requires version 1.01D rev.6 or greater installed
changes november, 9th
changes november, 8th
fixes in this patch
- Game play speed is improved
- undo button has been added
- In Pelium, the Danubians will no longer disappear if they cross the river
- If Alexander is killed, the Running Commentary Window will no longer
say someone will replace him
- The Intro will not play if it has been deselected
- A saved game feature has been added to multiplayer
- In multiplayer games, only the server needs to have a CD
- The rout levels are now adjustable in multiplayer
- You may reassign leaders after someone drops out of a multiplayer game
- You may now view the battlefield at the end of a game
Note that this is an unsupported patch, like GLQuake from iD Software.
The patch was successfully tested on the following cards:
3DFX Voodoo e.g. Orchid Righteous 3D, Diamond Monster 3D
3DFX Voodoo Rush
Rendition Verite 1000 e.g. Creative 3D Blaster PCI
Matrox e.g. Matrox Mystique, Mystique2
PowerVR 2 (PCX2) e.g. Matrox M3D
Permedia 2 e.g. Creative Graphics Blaster Exxtreme
S3 Virge VX
changes november, 7th
This patch renders the previous patch orgy 1.00-1.01d r6->1.01d r6A->1.01d r7 ->1.01d r7A ->1.01d r7B->1.01d r7C
fortunately obsolete.
added Battlecruiser 3000 AD upgrade 1.00 to 1.01d rev.7C (US release) 6172K
The version at the developers site seems to be missing files, while the
one at Segasoft was reported as having those missing files and seems to
be more stable. So i replaced it.
requires patch #1
fixes the following:
- Build multiple units at the same time in the same building
- Unit AI is now much more reactive
- added help file
- You can adjust the growth rate of the Led Plants
changes november, 6th
This is the long awaited final version of the patch and is usuable
with any previously installed version (except 1.3-beta, of course).
This patch mainly deals with bugs & quirks in the game database & behaviour.
It will not fix any other bugs.
This is beta 1 of (GL)Quake 1.08 for systems using Renditions Verite
chipsets.
This patch is only for the Rendition Verite 1000 version of IndyCar II and
will enable you to use it on newer Rendition boards as well.
fixed some html bugs, which lead to shoddy presentation when people
viewed my pages with Internet Explorer...
changes november, 4th
final beta of Voodoo & Voodoo Rush upgrade 645K
final beta of german Voodoo & Voodoo Rush upgrade660K
This patch is for both shareware and full version.
changes november, 3rd
Macintosh patches
This fix is for PowerMacs only, not for 68k based machines.
PC patches
This patch requires Hexen II v1.09 or later installed.
This is the same art as in the game, but decrypted for use in usermade addons.
same fixes as already in US release.
OCTOBER '97
changes october, 29th
fixed since 1.09:
* Deathmatch client crashing due after 50 or so teleports in a given game or
when the client first attempts to join (commonly referred to as the
'teleporter bug')
* Saved games from 1.03 loaded into 1.09 and 1.10 will now display world
entities properly
* Necromancer Drain no longer possible with friendly fire turned off
* Frozen rats no longer cause damage
* You no longer get experience points for killing your own summoned imp
* Crusaders hammer no longer appears to hit itself
* Ice Staff powered up with the Tome of Power is fixed
* Spawning in sideways autocorrects more quickly
* French Strings.txt document updated
* Balista AI removed in deathmatch map Demo2
* Deathmatch client crashing due after 50 or so teleports in a given game or
when the client first attempts to join (commonly referred to as the
'teleporter bug')
* Saved games from 1.03 loaded into 1.09 and 1.10 will now display world
entities properly
* Necromancer Drain no longer possible with friendly fire turned off
* Frozen rats no longer cause damage
* You no longer get experience points for killing your own summoned imp
* Crusaders hammer no longer appears to hit itself
* Ice Staff powered up with the Tome of Power is fixed
* Spawning in sideways autocorrects more quickly
* French Strings.txt document updated
* Balista AI removed in deathmatch map Demo2
changes october, 28th
This patch adds even more 3DFX features (compared to previous
alpha/beta 3DFX patches) and adds support for a few more sound/video devices.
Bugfixes have been done as well - of course.
...removed previous Jetfighter III patches.
changes october, 27th
This is the german version of Ignition.
This is either the european or most likely the US release of Ignition.
Someone please enlighten me on the matter.
Regarding this patch:
It seems Rowan should check their infotexts from time to time. You really
need version 1.11a to upgrade to version 1.11p.
Thanks to Paul Leonard for notifying me.
changes october, 25th
new:
Black Vise and The Rack no longer do double damage.
Cards such as Zombie Master no longer give their effect when only
in the spell chain.
Kismet properly lets you target either player.
Several artifacts with continuous effects disable when tapped.
These include Howling Mine, Soul Net and others.
Fast effects response is no longer allowed for the activation of
Black Lotus.
City of Brass no longer orphans its one point of damage upon
activation.
Contract from Below allows user to select order in which cards in
hand are discarded.
Fastbond properly handles more than one Fastbond in play.
Fastbond also now recognizes lands being put into play by means
other than being placed from the hand (Untamed Wilds).
Nevinyyral's Disk no longer taps if you cancel activation.
Argothian Pixies and Argothian Treefolk are no longer immune to
some instances of direct damage.
Disenchanting an Animate Artifact that was cast on an artifact
creature no longer removes the creature state from the artifact
creature.
Farmstead now recognizes the additional cost imposed by Gloom.
Serendib Djinn is correctly now a flying creature.
...removed all Carmageddon beta updates.
changes october, 24th
Only required if after installing version 1.24 or later causes sound
hangups during gameplay & intro.
This patch adds multiplayer support and exterminates some creepy
8 legged bugs that may be in the game.
Note: Adrenaline Vault mentions that you need to download patch 1.11a
first in order to upgrade to 1.11p, but the readme inside the game
says different. Since i don't own the game i cannot tell for sure,
but i'll have to trust Rowan software's ability to write readme's.
In case you need 1.11a, visit Adrenaline Vault
and let me know.
adds 3 new scenarios:
- Peacekeeper (two players, Last One Standing)
- La Corrida (four players, Last One Standing)
- Pie Chart (six players, Last One Standing)
fixes:
- In the Allied Siege (6 player) map, starting locations are
more spread out with 2-4 players.
- In mission 12 of the Eden Campaign, a small modification
allows the mission to run much longer without exhausting
internal resources.
- the program, OUTPOST2.EXE, has been improved to work better
when there are more than 256 buildings on the map.
- Switching between SIGS and Outpost 2 has also been improved
- In the Allied Siege (6 player) map, starting locations are
more spread out with 2-4 players.
- In mission 12 of the Eden Campaign, a small modification
allows the mission to run much longer without exhausting
internal resources.
- the program, OUTPOST2.EXE, has been improved to work better
when there are more than 256 buildings on the map.
- Switching between SIGS and Outpost 2 has also been improved
from Postal website:
If you would like to have joystick support while playing Postal, download
this patch.
It also fixes a Direct X bug that would cause dialog
boxes to appear behind the Postal window so that it looked like you
couldn't save the game.
If your computer does not have a sound card, you will
need to download this patch.
Also download this patch if you get any errors saying your sound card
does not support 16 bit sound.
from readme.txt:
Multiplayer TCP/IP performance has been greatly improved. Some of you
bold souls may have noticed game hangups with anything more than 2
players. This patch addresses that problem. However, doing so required
that we change the protocols somewhat which means all players in a
game will need to have upgraded with this patch.
There is now an option in the Preferences to do full redraws on
scrolling.
Misc. bug fixes that you'll hopefully never know were there.
changes october, 20th
FIXES:
- After losing the 4th scenario in the American campaign, the victory ending has been fixed to go to
the loss screen.
- During the opponent's turn, you could see his prestige and he can see yours has been fixed to not
display your opponent's prestige.
- If you enter an incorrect password for an e-mail game, the correct password is not displayed.
- If you level bomb a Japanese air defense after they have no ammo, they ended up with 255 ammo
has been fixed to stay a zero.
- The map in the beginning of the deployment does not match the strategic map has been fixed so
the two maps to match.
- Glossary entry for PzIVH is now the correct unit, PzIVJ.
- The Philippines date is correct. The scenario name has been changed. Originally, Leyte Gulf was
going to be a naval scenario. Philippines 44 was going to include Leyte Island which was invaded
at the end of '44 and Luzon which was invaded in Jan.45. The scenario names were made on this
premise.
- Iwo Jima's and South Pacific's latitude has been changed to a more tropical climate to prevent
snowing.
- In Burma and Persia, the map types been redefined to allow placement of ships.
- Tokyo has been rebuilt to not allow movement of ships into the city.
- Missing PDF file has be provided.
- The victory conditions are a bit confusing. As soon as a marginal victory condition is reached, the
play stops. Even if only on turn #10 or 15. Some scenario numbers were set too low and have
- been increased.
NEW FEATURES:
- After the scenario ends in campaign play, a dialog box appears asking if you want to save.
- Units on the Strategic Map are dimmed to denote no movement points remaining.
- When upgrading, experience stars are placed on the right side of the unit icon in the army list.
- Left clicking on the weather animation will bring up a dialog box with the weather information.
Only possible if no units are active.
- Experience stars for air units are displayed on the right side of the unit icon when displaying unit
statistics via the carrier box.
- Marine air units are now carrier operable.
This patch will fix the .dll crashes
This patch speeds up the game, most noticeably on Voodoo Rush.
It's for 3D cards only, and most likely will properly work only on
Voodoo/Voodoo Rush based cards.
changes october, 18th
This patch should work with both UK & US release.
brings some soundfixes and gameplay tweaks
This patch is for australian release only.
This patch is for US (and probably UK) release only.
It adds support for Voodoo Rush.
This patch is for UK release only.
fixes:
- Frame rate increase of approximately 15% to 20%!
- Feature-rich 'check six' view implemented.
This patch is for US release only.
This patch is for UK release only.
This patch is for US release only.
- In-play fatigue for ball carriers tied to their END rating. Eliminates big
playproblem as it existed previously.
- Accelerated Play Clock function and CPU play clock AI upgrade reduces # of
plays runto a more realistic level when game length is set to 10 & 15 minute
quarters
- Multi-week injuries are more likely to occur. As are injuries to defensive
players.
- Fumbles are more likely to occur. Based on a ball carrier's FUM rating.
- Opening day, updated rosters.
Because this patch only replaces quake.exe, it'll most likely require version
1.06 or 1.07 of Quake already installed!
- The player and AI may no longer air-drop structure materials onto each
other's mines.
- A drop to Windows caused by playing from the CD is now fixed. (It
manifest as starting the quickstart each time the game is run, then
dropping out to the desktop.)
- Auto weapon switching while attacking a building will now work. In the
release version, auto weapon switching wouldn't change weapons when a
unit ran out of ammo while attacking a building.
- A loaded transport helicopter is no longer treated as a ground vehicle
while moving. Previously, it couldn't cross water (on the tactical
map.) It will, however still be treated like ground vehicle when not
moving.
- Player will now get the appropriate animation when losing a campaign.
- Missions past the fifteenth will now have MUCH better compensation,
allowing auto-finance to research through the entire technology tree.
- A crash to the desktop on 'Afghan Blanket' caused by flying a scout
helicopter to the South East corner of the nearest objective map has
been fixed.
- A numeric indication that a group selection has been successfully made
has been added.
- A movement error which caused a crash on the tactical map has been
fixed.
...removed some obsolete patches.
A few patch descriptions have been copied from Adrenaline Vault.
A few patch descriptions have been copied from Adrenaline Vault.
changes october, 16th
This patch is for the US release of the game only so far.
- Improved multiplayer game play including better performance, decreased
number of resyncs, and more stable game play with Direct X 5.0
- Fixed a few bugs in the side selection screen
- Vectoring can now be turned off or changed from 2 to 5 turns
- See Readme for additional changes
SSG suggests to upgrade to DirectX 5.0a anyway.
changes october, 15th
changes october, 14th
You'll need a fresh installation from the original CD for this patch to work.
fixes: too numerous to list
...all older patches for BC3K AD have been removed
changes october, 13th
This patch is for Win95 only and meant only for the UK/US release.
It should fix that players get stuck in the amazon clearing.
This patch fixes a bug in setup.exe which would tell you that the game requires
4096MB to install. Also DirectPlay 5.0a is included.
For the US release only.
This patch makes the game more stable. No other information available.
Fixes since 1.30:
- Lockup in 4 player alternate shot with topview open
- Occasional lockup upon game exit
- Sporadically choppy golfer introduced in 1.3
- Occasional crash due to bad pointer to animation
- Game would hang on exit from Internet game on error dialog
changes october, 11th
This patch requires version 1.120 installed and will add support for Voodoo
and Voodoo Rush based cards.
This patch requires version 1.120 installed and will add support for Voodoo
and Voodoo Rush based cards. It's for the german release only.
This patch will only upgrade nonpatched 1.0 installations.
This patch will only upgrade version 1.1 beta 1 installations.
changes october, 10th
This patch basically adds support for Voodoo Rush and fixes the false mission
result reports in network play. The patch is most likely for the
german versionONLY.
This patch is for users with Quake and mission pack 1 or 2 only!
If you only got Quake (version 1.06), download this patch.
This patch requires Hexen II version 1.09 or later.
This patch fixes the often experienced 'debug assertion error,' decreases the size of
the executable, and handles a number of minor userinterface problems.
...and removed obsolete patches for Enemy Nations & iF-22 Raptor.
changes october, 6th
This patch is for the european releases only - except the italian version, which will
have a separate patch. All it seems to accomplish is to convert the DOS version into
a Windows 95 native one. There seem to be no bugfixes at all. I'll look further if
i can find any more information about the patch.
This patch among minor bugfixes, changes the following things:
- The 'Blue eyes' secondary plasma weapon has been made less powerfull to avoid
the 'Vendetta' vehicle having too much of an advantage with respect to others.
- The 'Firewall' high explosive missile now launches much faster , giving the player
more control over it.
- Teleports are now less sensitive regarding the position of the vehicle.
changes october, 5th
This one requires Hexen II v1.09 or later and probably newer drivers as well.
This version should speedup the game if you have a 3D card with at least 4MB RAM.
changes october, 3rd
...and removed 2 obsolete Blood patches.
SEPTEMBER '97
changes september, 29th
Macintosh Patches
PC Patches
changes september, 24th
Macintosh Patches
PC Patches
changes september, 23rd
Until a replacement for the defective drive hosting our games archive hasbeen found and installed ftp.cdrom.com will host The Patches Scrolls .This might lead to faster downloads for non-europeans, but hopefully nota major slowdown for us euros.
changes september, 21st
changes september, 17th
But back to news:
AUGUST '97
changes august, 31st
version 1.20 for 386[721K]
version 1.20 for 486[722K]
version 1.20 for Pentiums[736K]
version 1.20 for 486[722K]
version 1.20 for Pentiums[736K]
changes august, 30th
This patch will let you upgrade from ANY previous version, for those withonly version 1.0, get this much smaller patch from Access Software.
changes august, 28th
changes august, 26th
Game Companies
Macintosh Patches
added Over the Reich 1.01 to 1.1[921K]PC Patches
changes august, 25th
changes august, 24th
changes august, 16th
changes august, 15th
while we work on relocating stuff there. So for now you can only get new
patches for these machines @ Dresden. If there are any other incorrect links,
please mail me. I have soo much changes to do for the 'new' site i might
have overlooked quite a few things. Oh , and an major update to the companies pageIS forthcoming soon.
Macintosh Patches
changes august, 10th
changes august, 9th
Macintosh Patches
changes august, 6th
The new drive is online and operational. I might have to replace it soonsince this one seems to have far too many bad sectors for my likening, butit works for now. The entire games area has been moved and most mirrorshave incorporated that change already. I still need to do some fixes inmy html scripts, but for now they seem to work. Some minor tweaks here andthere, fixing of some broken links - all in all it shouldn't take very muchlonger.Here are (most) of the new files:
Amiga Patches
JULY '97
changes july, 24th
changes july, 17th
This version is supposed to run on 1.00, 1.05 upgrade, 1.05 sales version and 1.06
changes july, 11th
This one requires that you have version 1.05 (not 1.00 like i do) on CD. We'llhave to wait for the next patch though...
changes july, 6th
PC patches
changes july, 5th
- disk 1[1273K] , disk 2[1193K] , disk 3[1258K] - replace mtgv11a.zip & mtgv11b.zip
changes july, 3rd
- v1.00 to v1.02 of registered version [2289K] - replaces bloodrg1.zip
- v1.01 to v1.02 of registered version[693K]
- v1.02 of censored version[132K] - replaces bloodsp1.zip
- v0.99b to 1.02 of retail shareware version [2797K] - replaces bloodrt1.zip
- v1.01 to 1.02 of retail shareware version[467K]
- v1.01 to 1.02 of shareware version[465K]
- Blood Tools 1.02[280K]
changes july, 2nd
JUNE '97
changes june, 26th
There seems to be a leaked beta of a 3DFX patch for Interstate '76 out on the 'net.I appreciate it that you uploaded it into my incoming area - whoever you are - but ihad remove the file and will not carry any beta until released by Activisionto the public. I most certainly cannot afford a lawsuit for distributing andcarrying pirated software.
changes june, 25th
changes june, 21st
I opened a new area for customizations to games made by fans. Things likeall those NBA Live! roster patches will be added there. Go and have a first look. They will bemarked here with usermade.
- for censored (aka bloodless) version [132K]
for registered version [1971K]
for retail shareware CD [389K]
for shareware version[393K]
changes june, 16th
changes june, 9th
changes june, 8th
changes june, 5th
changes june, 3rd
MAY '97
changes may, 29th
changes may, 28th
changes may, 27th
changes may, 24th
changes may, 18th
changes may, 13th
changes may, 10th
changes may, 7th
changes may, 6th
Game Companies
- Ascaron GmbH - added
HPS Simulations - updated
PolyEx Software - added
Sierra On-Line UK - added
Submerged Software - added
- Das Ultimative Deutsche Spieleforum
Interactive World of Webs
OpenNT - Unix Look & Feel for Windows NT
Windows Commander
Wim's BIOS Page
APRIL '97
changes april, 30th
changes april, 29th
- disk 1[1377K] - replaces aor1_3a.zip
disk 2[802K] - replaces aor1_3b.zip
changes april, 25th
changes april, 23rd
But back to the news:
changes april, 22nd
changes april, 19th
changes april, 17th
changes april, 16th
changes april, 15th
changes april, 14th
changes april, 12th
changes april, 10th
On a related note: the 'weekly' newsletter i post on Usenet will reappear this weekend.Our lab was closed the last few days for hardware upgrades so i never had theneccessary time to compile a new issue in the last 2 weeks.
changes april, 7th
changes april , 4th
MARCH '97
changes march, 27th
Furthermore i finally found some bugs in my scripts and was able to transport
the scripts to cdrom.com so updating the mac-page isn't a pain anymore and i am
able to update it much faster than before.
the scripts to cdrom.com so updating the mac-page isn't a pain anymore and i am
able to update it much faster than before.
changes march, 26th
changes march, 25th
changes march, 24th
I installed a new download page today - call it beta 2 if you want to.
This design will with minor changes soon be implemented for all areas.
By the way...i'm still looking for someone who can provide me some graphics for the pages.
This design will with minor changes soon be implemented for all areas.
By the way...i'm still looking for someone who can provide me some graphics for the pages.
changes march, 21st
changes march, 18th
changes march, 14th
changes march, 13th
Contrary to a previous report Quake for OpenGL does NOT run under NT4.0 yet - at least not with my Righteous 3D.
changes march, 12th
changes march, 11th
changes march, 8th
Could somebody please verify if the former patches were for the italian release of Screamer II?
changes march, 6th
- Anco Software - added
Avalon Hill Games - updated
Beam Software - added
Blue Byte US - added
Capstone Software - removed
Cyberdreams - added
Funware - added
Holistic Design - added
ionos Inc. - added
KOEI Japan - added
Pegasus Enterprises - added
Pinball Wizards - added
Probe Entertainment - added
Psygnosis - added
SEGASOFT - added
Spiderweb Software, Inc. - added
Three-Sixty - removed
changes march, 5th
FEBRUARY '97
changes february, 28th
<
changes february, 27th
I applied a wrong Sielder II patch, get these three files instead:
Sielder II 1.51, disk 1[1414K]Siedler II 1.51, disk 2[875K]Siedler II 1.51, disk 3[677K]
Sielder II 1.51, disk 1[1414K]Siedler II 1.51, disk 2[875K]Siedler II 1.51, disk 3[677K]
changes february, 26th
changes february, 25th
- Games Domain Russia
Games Domain Portugal
changes february, 24th
changes february, 21st
That's what you get when you can't verify an archive because it's a selfextracting
windows exe. >(
changes february, 20th
I'm not sure about those Battleground fixes. Can someone verify if they require version v1.30 installed?
changes february, 14th
changes february, 13th
changes february, 11th
changes february, 9th
These are dated 02/07/97 and replace the earlier release from january '97.
these patches replace fb97_12.zip, fb97_12b.zip & fbp97_11.zip
changes february, 8th
changes february, 7th
I also fixed a few bad descriptions...
changes february, 5th
changes february, 2nd
JANUARY '97
changes january, 31st
changes january, 28th
changes january, 26th
changes january, 25th
changes january, 24th
plus a savegame fixutility [97K] for this game
This means many Voodoo based, Verite based and other 3D cards.
changes january, 21st
- Cyberlife - added
Cyberdreams - removed
Dark Unicorn Productions - removed
Digi4Fun Lichtenstein - added
Digital Integration - updated
Delta Tao - updated
Discis Knowledge Research, Inc. - removed
Domark - removed
Domark UK - removed
Empire Interactive US - added
Funsoft (Softgold, Rainbow Arts) - added
Ikarus Games - removed
Indigo Moon - added
Jane's Combat Simulations - added
MacPlay - added
Megamedia Corporation added
Millenium Interactive - added
OT Sports - added
21st Century Entertainment - added
U.S. Gold - removed
Virgin Interactive US - added
changes january, 20th
changes january, 19th
changes january, 16th
- - M.A.X. 1.03 in english [810K]
- M.A.X. 1.03 in french [806K]
- M.A.X. 1.03 in german [805K]
- M.A.X. 1.03 in italian [803K]
changes january, 14th
changes january, 12th
changes january, 11th
changes january, 10th
changes january, 9th
both require Descent II 1.1 or 1.2 installed already
changes january, 7th
changes january, 4th
To anyone, who still wants to see what has been added in past months of 1996, check out here.
Or check out the new files in 1995.
Or check out the new files in 1995.
News entries 1996
> >Screamer 2
5 / 5 - 1 vote
Description of Screamer 2
One of the best arcade-style racer ever made for PC, Screamer 2 is everything Screamer was, and more.
Sam Damage puts it nicely in his review for MobyGames: 'The Good: After the first Screamer Virgin Interactive, the publisher, made some changes. They changed Graffiti to Milestone, the time limits into real competitors, the hi-tech roadcars into rally cars, and the somewhat lame chasing of time limits into a real arcade rally experience. The result is called Screamer 2. Well, that's not even all they changed. First, there's the graphics engine. It was almost revolutionary at it's time, making good quality graphics with unbelievable level of detail in them. It's still pretty to watch today, even without a 3DFX-card (there's a 3DFX Patch available). The tracks really differ from each other, as Finland is a snowy and very slippy track, the Switzerland is very fast and twisty tarmac track. The rest are somewhere in between. The driveability is one of the greatest in computer game history. The cars rarely go straight, and mostly the cars go in wild slides around the track. If you lose control of the car, most times you survive by doing a stylish 360 spin and continue driving. The cars really differ from one another, as the rear wheel drive cars are deadly fast but also deadly hard to drive and the FWD cars are easy to drive but not that fast. 4WD cars are somewhere in between. Another good thing is the split-screen multiplayer mode. The fun is twice as much with 2 players. Usually the races become more like demolish'em derby than rally racing. there is no damage model whatsoever, so that the race doesn't stop after the first big wreck. The Bad: The sound engine isn't in the level of the rest of the game. The engine sounds are hideous, high-revving whistle and the sound effects are just plain crash-bump-crash effects.
The Bottom Line:Screamer 2 was a perfect-class game when it was published. Currently the game has lost it's teeth in graphics and the sounds were never that good, but the playability that is just FUN is still there. That doesn't lose it's shine. And that's what matters. The graphics aren't that hideous, but 36 months have taken their toll. Whatever, the game offers good playability and very fun moments with it, and as it is a cheap game nowadays I strongly recommend you to take a try. You won't regret it.' Highly recommended, and a well-deserved entrant into our Hall of Belated Fame.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
There is no comment nor review for this game at the moment.
Write a comment
Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.
Buy Screamer 2
Screamer 2 is available a small price on the following websites, and is no longer abandonware. GoG.com provide the best releases and does not include DRM, please buy from them! You can read our online store guide.
Other Releases
Screamer 2 was also released on the following systems:
Windows
- Year:1996
- Publisher:Virgin Interactive Entertainment, Inc.
- Developer:Milestone s.r.l.
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